Capturing a certain narrative involving a "Rooftop Rappel" sequence.
. Visual Development . Environment design . Industrial design . Films . Video Games . Digital . Analog .
Kyudo_Archer
Studying different dedications for archers in ancient Japanese culture. Fascinating stuff. This guy in the fore-ground is from the Kyudo discipline.
Some Experiments
An art-pal of mine, the talented Joseph Culp, and I have taken on this experiment...
To expand their creativity, Leonardo Da Vinci would instruct his students to stare at clouds, until you start seeing different things in them. So in that spirit Joseph Culp, and I are throwing our own cloudy starts for the other one to finish...More to come.
To expand their creativity, Leonardo Da Vinci would instruct his students to stare at clouds, until you start seeing different things in them. So in that spirit Joseph Culp, and I are throwing our own cloudy starts for the other one to finish...More to come.
Here they are in full frame...Gonna definitely have to do this more!
Snake Queen
Fire Pixy
This is an Illustration that was featured in a RPG Card Game. I was
commissioned to design her various levels of costume as well as
providing final illustrations for them all. Her power is FIRE!
Sikorsky helicopter concept
First, familiarize yourself with some useful form language, using pen and markers with a fairly quick sketch-hand.
Then it is about getting the concept design/idea down on paper, broadly at first...
After the building/drawing has been accomplished, it is now onto the rendering-
As you proceed along, you should be drawing (constructing forms) as well as painting in the values of your materials (lighting/surfaces physics). Avoid details until the end.
I will be posting the final render here, as soon as I get through...
Then it is about getting the concept design/idea down on paper, broadly at first...
After the building/drawing has been accomplished, it is now onto the rendering-
As you proceed along, you should be drawing (constructing forms) as well as painting in the values of your materials (lighting/surfaces physics). Avoid details until the end.
Under The Bridge.
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